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GamesIndustry

@GIBiz

The world's leading games industry website. Got something to tell us? Email [email protected]

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linkhttp://www.gamesindustry.biz/ calendar_today10-06-2009 16:01:18

68,6K Tweets

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'We didn't resolve these problems when we were booming in 2022. If we didn't then, why not now? If we don't get a grip on our skills talent pipeline, we're never going to be able to grow'

Gina Jackson on solving the UK's skills crisis
gamesindustry.biz/report-calls-f…

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'In 2023, only four games beat their ranked counterparts from 2022. One partial explanation for this downturn could be the fact there was an increase in spending for cheaper catalogue titles.'
- Sam Naji, Sparkers

gamesindustry.biz/2023-uk-games-…

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Schell Games' Jesse Schell talks about not betting the studio on any one thing, why VR works for now, and what he thinks the future of the tech looks like

gamesindustry.biz/for-schell-gam…

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A new report has called for the creation of an industry-led organisation dedicated to solving the ongoing skills crisis in the UK video games sector

gamesindustry.biz/report-calls-f…

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'Mobile game development, much like the broader tech industry, has ceased to be the gold rush it once was'
- Dmitry Yaminsky, Azur Games

gamesindustry.biz/why-its-become…

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The session will feature Patrick Herrin Marketing Strategy Manager at TikTok and NRG's head of games and EVP Collin Leirvik. (Sponsored)
gamesindustry.biz/join-our-free-…

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'It would be easy to state that physical game spending is dying as digital spending grows, but whether sales increase or decrease depends greatly on how one is analysing the business'
- Sam Naji, Sparkers

gamesindustry.biz/2023-uk-games-…

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'Merely having a compelling mechanic is no longer enough'

Azur Games co-founder Dmitry Yaminsky breaks down the costs and challenges of working in the hypercasual space on mobile
gamesindustry.biz/why-its-become…

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Take-Two laying off 5% of staff, approximately 580 people, as it launches its third cost reduction program in 14 months

gamesindustry.biz/take-two-layin…

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'Yes, working in [hypercasual] is both possible and necessary, but it's also essential to realistically assess the profitability of this sector'
- Azur Games co-founder Dmitry Yaminsky

gamesindustry.biz/why-its-become…

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'Whether games can be described ‘recession proof’ is debatable and the jury is still out... Regardless, indications from this year show a strong resilience against a decline in spending'
- Sam Naji, Sparkers

gamesindustry.biz/2023-uk-games-…

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Fallout Shelter revenues rose to $80,000 per day within three days of Fallout TV show debut, according to Sensor Tower

gamesindustry.biz/fallout-shelte…

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The webinar with TikTok aims to equip participants with strategies to navigate the challenges and leverage opportunities within the ever-changing mobile gaming ecosystem (Sponsored)
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Kwalee said fewer than 40 people have been laid off, plans to grow its headcount from 346 last year to between 410 and 420

gamesindustry.biz/kwalee-lays-of…

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2023 only began to outperform 2022 in terms of UK full-game sales in May, following the launch of Zelda.

Full analysis from Sparkers' analyst consultant Sam Naji here:
gamesindustry.biz/2023-uk-games-…

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Why it's become harder to raise investments in mobile game development in 2024

Azur Games co-founder Dmitry Yaminsky looks at the costs breakdown of making hypercasual and casual mobile games

gamesindustry.biz/why-its-become…

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